Four players hold knives pointed into a green-lit brass device at the center of a round table.
MechanicsPre-releaseConfirmed and unconfirmed details are separated

HANDS OVER challenges and devices: what we know

The tooth trap is confirmed. Other devices are visible in official screenshots, but their names and rules are still locked.

Last verified: November 3, 2026Independent fan project · Not affiliated with ArtDock

Screenshot: ArtDock, via the official Steam page.

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HANDS OVER is built around a table of dangerous devices. The official store page describes one of them in detail: a tooth mechanism where players press teeth one by one, and one tooth is wrong. Official screenshots show several other devices, but ArtDock has not published their names or rules.

This page separates what is confirmed from what is only visible. It is a device breakdown, not a fake walkthrough.

The confirmed challenge: the tooth device

The official description is short and clear:

Press the teeth one by one. One of them is the wrong one.

That is enough to understand the core tension. A player chooses a tooth, commits, and waits for the device to decide. The wrong tooth triggers a punishment. A bad move can cost a hand, knock the player out of the round, or shift the balance of the match.

What we know:

  • The device is operated in first person.
  • Other players watch from their seats.
  • One tooth is the wrong one.
  • Failure can cost a hand or remove a player from the round.
  • Losing a hand does not eliminate a player from the match.

What we do not know:

  • How many teeth the device has.
  • Whether the wrong tooth is fixed or randomized.
  • Whether the device resets between players or rounds.
  • Whether players can see any tell before pressing.
  • Whether the number of teeth changes with player count.
Stylized players around a wooden table with a giant tooth trap, one pressing a tooth.
The tooth device is the clearest official look at a HANDS OVER challenge. The game does not publish a safe-tooth pattern.Screenshot: ArtDock, via the official Steam page.

Devices seen in official screenshots

The official screenshots show more than one challenge. The table below marks what can be verified from the image and what remains unexplained.

Device What the screenshot shows Official name Official rules
Tooth trap A large mechanical mouth with teeth; a player presses a tooth while others watch Not published Partially described
Green-lit knife device Four players hold knives pointed into a brass machine with green lights Not published Not published
Doll and tooth trap A player holds a battered doll near the open tooth trap Not published Not published
Card table Illustrated cards spread across the table “Influence cards” is the official system name Broad functions only

The green-lit knife device is the most visually distinct of the unexplained challenges. Four players hold knives at once, which suggests a simultaneous or turn-based coordination test. That is an observation from the screenshot, not a confirmed rule. ArtDock has not said whether the knives are real hazards, props, or part of a larger device.

Four players hold knives pointed into a green-lit brass device at the center of a round table.
Four players hold knives at a green-lit device. The official rules for this challenge have not been explained.Screenshot: ArtDock, via the official Steam page.

Why the names matter

Challenge names are useful for search, but they are also useful for players. A name tells you what to call the thing when you are trying to learn it. Right now, the public material gives us descriptions, not a lexicon.

The tooth device looks like a scaled-up crocodile-dentist toy. That is a visual reference, not an official name. This site uses “tooth device” or “tooth trap” as descriptive labels and will switch to the official name when ArtDock provides one.

The same rule applies to the other devices. “Green-lit knife device” is a description, not a claim about the game’s lore.

The childhood-games premise

ArtDock says players face “warped versions of games that once seemed like harmless fun.” The tooth device fits that idea: a familiar press-your-luck toy, scaled up and made dangerous.

The premise is confirmed. The full set of inspirations is not. The announcement trailer and press coverage may show or describe familiar games, but this page does not treat a visual reference as an official challenge name. When ArtDock labels a challenge, it will be added here with the source.

How the devices fit the match

The devices are not isolated mini-games. They sit inside a competitive table loop:

  • A player takes a challenge.
  • The table watches the consequence.
  • Influence cards change the odds or redirect the pressure between turns.
  • Players are eliminated from rounds, not necessarily from the match.
  • The last player left wins.

That structure is why a device guide without card context is incomplete. The tooth trap is not just a random-number generator; it is a stage for table politics. The influence cards page explains the confirmed card functions, and the beginner’s guide covers how to approach a challenge without a published safe pattern.

What this page will add

When ArtDock publishes more, this page will add:

  • Official challenge names.
  • Device-specific rules and failure states.
  • Player counts and turn order.
  • Whether devices rotate, reset or scale.
  • Screenshots with accurate captions.

Until then, the table above is the honest limit of the public record.

Reference trail

Sources for this page

Open the source ledger

These links support the factual claims on this page. The full claim-by-claim ledger lives on the sources page.

  1. 01
    HANDS OVER store page — Steam / ArtDock, May 27, 2026 · Store

    Release date, Early Access FAQ, mature content description, minimum requirements, supported languages, and store description.

  2. 02
    HANDS OVER Demo store page — Steam / ArtDock, Oct 15, 2026 · Store

    Demo availability, demo description, review snapshot, and demo system requirements.

  3. 03
    Familiar Party Game Turns Gruesome in ‘Hands Over’ — Bloody Disgusting, May 28, 2026 · Press

    Independent press summary of the tooth device, influence cards, and failure states.

  4. 04
    Hands Over, a Horror Party Game, Announced for PC — IGN, May 27, 2026 · Press

    Announcement coverage quoting game designer Grigory on the design intent.

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